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ChevyJR_0050_comp_v46.0141

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Breakdowns:

pythonmayaarnoldnuke

On Chevy Joyride, the team was responsible for implementing Arnold into the Maya lighting pipeline at Psyop. This was one of the first MtoA rendered jobs in the industry.

I was responsible for a huge part of the research and development to integrate the new rendering engine into the pipeline. Tools included look development workflows, scene assembly automation, and a hugely overhauled AOV system that replaced the initial MtoA implementation.  Beyond the technical tasks, I took on tasks such as character and prop look development, lighting, compositing, and setup of scene assembly workflows.

The image above is nearly 100% 3d, excluding the grass plate that is in the left third of the image. The car and characters were rendered in MtoA. I was responsible for final lighting and compositing, as well as misc character look development. 

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Character Look Development

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worm

Responsible for shader and hair look development.

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ant

Responsible for texture, shader, and hair look development.

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ladybug2

Responsible for shader and misc texture look development.

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mantis

Responsible for shader look development.

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Below is a shot lighting and compositing breakdown.

chevy_v001

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Below is the final spot for Chevy: Joyride (Psyop).

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